Ph.D., Library and Information Studies, Berkeley
-jmcdonou, at illinois.edu-
Areas of ResearchDigital libraries; digital preservation and curation; digital humanities; metadata design; human-computer interaction and user interface design; socio-technical and participatory design approaches to information systems development.
BiographyDr. McDonough has been on the faculty of the Graduate School of Library and Information Science since 2005. His research focuses on socio-technical aspects of digital libraries, with a particular focus on issues of metadata and description as well as digital preservation of complex media and software. Prior to joining the faculty at GSLIS, Dr. McDonough served as the head of the Digital Library Development Team for New York University. He has also been an active participant in metadata standards activities for digital libraries, having served as chair of the METS Editorial Board, as well as serving on the NISO Standards Development Committee and on the ODRL International Advisory Board.
Dr. McDonough completed his doctoral studies the U.C. Berkeley School of Library & Information Studies in 2000. His dissertation, "Under Construction: The Application of a Feminist Sociology to Information Systems Design," investigated the construction of identity in graphical, computed-mediated communication systems and the influence that CMC system designers may yield on their users' presentation of self.
Teaching this Semester
The original Preserving Virtual Worlds project, funded by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIP), investigated what preservation issues arose with computer games and interactive fiction, and how existing metadata and packaging standards might be employed...
Selected Publications, Papers, and PresentationsMcDonough, Jerome. “A Tangled Web: Metadata and Problems in Game Preservation.” In Janet Delve, David Anderson, Milena Dobreva, Drew Baker, Clive Billenness & Leo Konstantelos (Eds.), The Preservation of Complex Objects, Volume 3, Gaming Environments and Virtual Worlds, Portsmouth, UK: The University of Portsmouth (in press).
McDonough, Jerome. “Knee-Deep in the Data: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games.” Proceedings of the 45th Hawaii International Conference On System Sciences (HICSS), Maui, Hawaii, January 4-7, 2012.
McDonough, Jerome & Robert Olendorf. “Saving Second Life: Issues in Archiving a Complex, Multi-user Virtual World.” International Journal of Digital Curation, 6(2), 2011.
McDonough, Jerome. “Packaging Videogames for Long-Term Preservation: Integrating FRBR and the OAIS Reference Model.” Journal of the American Society for Information Science & Technology, 62(1), January 2011, pp. 171-184.
McDonough, Jerome, Robert Olendorf, Matthew Kirschenbaum, Kari Kraus, Doug Reside, Rachel Donahue, Andrew Phelps, Christopher Egert, Henry Lowood & Susan Rojo. Preserving Virtual Worlds Final Report. Champaign, IL: University of Illinois.
McDonough, Jerome, Matthew Kirschenbaum, Doug Reside, Neil Fraistat and Dennis Jerz. “Twisty Little Passages Almost All Alike: Applying the FRBR Model to a Classic Computer Game.” Digital Humanities Quarterly 4(2), Fall 2010.
McDonough, Jerome. How will we preserve virtual worlds? In Bart De Nil & Jeroen Walterus (Eds.), Erfgoed 2.0: Nieuwe Perspectieven voor Digitaal Erfgoed. Brussel: Pharo Publishing (2009).
McDonough, Jerome. “XML, Interoperability and the Social Construction of Markup Languages: The Library Example.” Digital Humanities Quarterly 3(3), 2009.
McDonough, Jerome. “Aligning METS with the OAI-ORE Data Model.” Proceedings of the 9th ACM/IEEE-CS Joint Conference on Digital Libraries 2009: Designing Tomorrow, Preserving the Past – Today. Austin, TX, June 15-19, 2009.
In the News
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